I remember all the hype regarding CoD when it came out. My first chance to play the game on line came on Easter Sunday of 2006. My very first toon was named “The Easter Bunny”, and the map was Bocage. I had dial up then, and spent most of my time server surfing. I had no clue what on-line gaming was about, let alone how to run a server. However, I wasn’t going to let anything stop me from learning. Within a couple of weeks I had done it. I made a server. I called the first one THE KILLING FIELDS. It didn’t last. My dial up was creating too much lag for people to join, so I just continued to pick up information here and there, and saved it. I can remember sitting in the church tower at Foy watching someone trying to log on. After they succeeded I welcomed them to my new server. They very first thing they said to me was “ Wow. You got some major lag going on here”. After that they logged off. So with that a new name was born. “Major Lagg”. As most with dial up I was getting kicked on a regular basis. During this time I found myself playing on a very popular server at the time; CODJSERV. This server seemed to be my only safe haven from kick happy admins. It was on this server that an idea spawned. While there, I kept noticing a player poking his head out a window, and grabbing every chance I could for a headshot, I took it. This one player seemed to stand out among the rest for some reason: not sure why. As the next 2 months crept up on us he and I met more and more. I told him that I had been trying to make a server. His first response was something like “You can make servers?” I explained that I could but still don’t know everything. He asked if I could make one for him. “Umm, sure. But only for a few days”. He sent me all the information regarding the settings. The name seemed a bit long to me, but hey, it was only for a few days so it didn’t matter. The name of his server was to become a legend. That name was BUTTHEAD’S ALL OUT WAR.
What legends are made of:
During the time prior to IA I meet a lot of good players. Of all of them only 3 stand out the most. The first one was named Yuri. He lived in Russia. He and I played the same server for over 12 hours. We worked as a team and stuck together. I think we must have cycled through every map there was, ending at Ponyri. Since then I have only seen him twice. The second person that stands out is still considered a friend. I meet him at Povlov. When I logged on he and I were the only ones. He told me his gun was shooting slowly, and he had lag. This was in March of 2006, so lag was very well known to me. We didn’t do much shooting. Just sat back and talked about stuff. I was playing the part of a German, and he was Russian. I remember asking him about his name, which was NAZI OFFICER. “A Russian nazi officer?” I asked. To this day he and I still keep in touch once in a while. It is unfortunate that his internet speed is just slow enough to prevent him from joining our server on a regular basis. However, I have always considered him a life member of IA. In the weeks that followed I found myself at Foy quite a bit. And being there I was forced to play against a whole new type of combat. That being with vehicles. And also a new player I have never seen before. It was this new competitor that really put me on edge at times. It seemed that no matter what I did or where I was at he would kill me. As time went on he became a regular on our servers. His name was Dixi Power.
The (BUTT) Clan:
The concept for starting our own clan came early on. We had no idea how to start one, or run one. And I still had no full understanding of servers. Butthead’s idea for a clan name was a bit different then mine. However, believe it or not, he did somehow manage to recruit 3 members within a week. On the same note, they all left just as fast. I felt that something had to be done. We either needed to get our act together or just drop the whole idea of a clan and server.
The Imperial Army:
After deciding that this is going to be a “do or die” situation, I spent the next few days at work racking my brain trying to come up with a name. Several ideas were tossed around, but none seemed right. I wanted a name that sounded right, looked good, and would fit for the time of any war. And since all the other clans seem to show the word “clan” in their name, I wanted to stand away from that. I want to be different. I finally came up with the name we still use today: (IA) or The Imperial Army.
Why Reinhard Heydrich?
The name Reinhard Heydrich is that of a Brig. Gen. of the SS/SD of WW2. He was the one who drafted out Hitler's “finale solution”. Since I was using dial up at that time I figured any name I pick would be just as good as the next. And since I was new at all this, I was destined to be an easy target. I knew that no matter what I was no match for the players I was going up against. So I figured if they were going to shoot at someone, it might as well be someone everyone hates, and the name Hitler was worn out beyond belief. I do not support the Nazis or anyone who was a member. I planned on changing my name soon enough, but before I had the chance people started to know me. And before too long it was too late. People started to see me as a regular, and so the name stayed. It was Beatrix (a former IA member) who first called me Rein. At first I had no idea who she was addressing. Now, the name Rein is common, and more accepted by me then the name of a Nazi general. Since then I have used other names such as ZOHL, ELERUS, and VLAG.
What headaches are made of:
There always has been and always will be certain people we meet that will forever leave bad memories. I can think of a few, but the most memorable would have to be the one and only Beatrix. I first met her at Arnhem in August (?) of 2006. She was too busy owning the game to pay attention to what we were saying. After watching her play for a while, I noticed her score was something to be seen. It was crazy. She was really good, and she knew it. Her attitude was a bit strange, but I figured if she joined IA maybe she could train some of our new guys. A deal was made, and she joined. At this time our clan was only about 7 or 10 strong. Later, I gave her command of a squad, and things started falling apart. She kicked everyone from her squad several times. During her time with IA she had been banned 3 times, and kicked twice. The last time was in November of 2007. A general’s vote came in, and the show was over.
Getting it Done:
By mid June of 2006 Butthead still had his “temporary” server, and IA was just getting started. We had members, but no ranks. My Internet speed had improved to 3 mbps., so now we can squeeze up to 8 players if we worked it right. By July things didn’t change much except for one thing. We needed help from someone who has been in clans, and knew how it all worked. At the time I knew of only one who would be able to do the job. That person was GetRDone. I made him a deal, and gave him the rank of general, being IA’s first, and later IA‘s first elected GoA. During his time with IA he never once let us down. He was a good person who did his best, and that is all that matters. GetRDone later joined the US Army reserves. For GetRDone the war has only started. I can only pray that he returns to his home safe.
Don’t kick Foley:
As most of us know dial up can be a problem. And for those who want to play with dial up, life really sucks. I remember seeing a person coming on to our server who stood out. Foley. No matter how hard he tried to stay logged on, others would kick him because he always lagged. I did notice one thing: Foley never lagged the server, he just lagged himself. So I made a rule (our first written rule), “Don’t kick Foley”. The reason was simple. I could tell he just wanted to play the game, and he always seemed to be cool with others. He never caused problems, so why kick him? By late October Foley had changed his name, and on October 26,2006 he became (IA) Gen. Johnston.
What allies are made of:
For as far back as I can remember our clan has always had allies. It seemed at times that they were just so to only use our server: Maybe I'm wrong. Our allies have always played a big part in who we are and how we grow. We have seen many allies come and go throughout our history, but there will always be one who stands alone, and should be thought of as a life member for his support towards IA. It was a very long time ago when I first met Lt. Heinz Becker. I didn't realize that at the time he would become one of my closest gaming friends. We have fought side-by-side, as well as head on. We have played every map we could find, as well as mods. It was Becker who discovered some of our most popular maps that we use. When IA first started I had no clue what I was doing. I want to thank him for helping us move forward with an idea that turned IA into a history maker of CoD. We have been around for several years, and part of that is due to who we chose as allies. In this case he had become more then just an ally of a clan, he has become a friend. Thanks for all your help and support through our history, and to further times that we will see.
IA Modding:
By June of 2007 I had started to realize that the only way to being truly successful is to become better at what we were. The goal to make a better clan was always there. One of our objectives was to keep traffic high on our servers. The question was how do we accomplish this. I soon found the answer in a website called: callofduty.filefront.com It was with this site that I got the idea to make a custom mod. At the time I knew absolutely nothing about mods. It didn’t take long for me to pick up on the basics, and soon I had created my first mod. It was simple, just a reskin of the green health packs. (IA)’s first mod can be found here:
After this I continued to advance in modding, and soon our server would become famous for running some of the first and best mods UO has ever seen.
IA Expands:
As time went on we found ourselves asking the age old question “Do we want to expand?” It didn’t take long to get answers, and soon we found our clan growing in other games such as:
CoD:UO v1.51 CoD2 CoD3 (ps3) CoD 5: World at War Battlefield 1942 Medal of Honor: Allied Assault World of Warcraft (Bladefist) Rift (Wolfsbane)
www.weria.org
Prior to using our current website host, several sites were published using Freewebs and Moonfruit. If our clan was going to stand out we needed a site that did also, but first we needed a URL. Dozens of ideas were tossed around, but nothing looked right. It needed to be something that said who we were. Then, like a bolt of lightning it hit me: We Are IA. And so on May 17, 2007 this site was born. www.weria.org.
All things remembered:
During the history of IA we have had a total of almost 400 members. Some were good, some were bad. We have seen just about every type of situation you can imagine. We have had a lot of leaders: Nightz, DayWatch, Dman, Traci-Lynn, GetRDone, Johnston, Beatrix, David, Brian, Snoopy, Rikku, Tripehound, Sniper, Drewman, Dwight, Ryan, Rainbowsix, Big Red Machine, ExarKun, Foxhound and so many more. IA is not the work of one or two, but the work of all involved. We are a group of gamers who all have at least one thing in common. We all feel the need to slaughter noobs. When I look back at those who were a part of IA history, and those who are being a part of it’s future I can only hope that they feel the same pride towards some of our members as I do. I have seen a few of our member obtain some unmatched scores. One was 36 kills and no 0 deaths with a rifle. I don’t know how long IA will last. It’s future has always seemed uncertain. One thing I do know...IA has seen at least 2 dozen other clan rise and fall in our time. Have we become a clan that will remain till the last minute? Or are we destined to die off like the rest? Keeping a clan together is not easy work. It requires a LOT of time, and can drain your bank account if you are serious enough in your cause. I hope that everyone who passes through our server (IA or not) will remember one thing....We are IA, and we are here to enjoy the game. I would like to thank every person who has ever been a part of IA for helping us survive. You are the people who make gaming what it is. The call for something different is in each of you, and this is seen. I know CoD:UO is several years old, but we do our best, all the clans, do our best to make this version the best we can. We add maps and mods, and change rcon commands to help. I just hope that we can all find what we all seek. -- (IA) Rein: Revised March 15, 2012
Old (IA) clan photos from Call of Duty: United Offensive
As (IA) continued to grow the bond that held us together appeared unbreakable. It seemed our members had become one. through our servers. Some just stopping by for a quick game, while others remained. In some cases becoming loyal friends throughout our history. I want to take a few moments to reflect on two of (IA)’s finest. RainbowSix and Badr.
RainbowSix (aka Ashley):
Ashley first graced us as a member on November 21, 2006, and quickly became friends with everyone she met. On Tuesday September 4th, 2007 Ashely died in an automobile accident in her home state of Tennessee. She was 19 years old. She was a daughter, a friend, and a young woman with hopes and dreams. But most of all she was a friend to those who truly knew her.
Badr (aka Mike):
Mike first joined (IA) on December 6th, 2006. Just before the summer of 2007 he left (IA) and formed his own clan: The 506. He did this in memory of his grandfather who served in the real 506 during WW2. There is no way I can ever forget such a person like him. He played the game with passion, and fought with the heart of a lion. During the summer of 2007 he joined the United States Army just after he turned 18 years old. On October 6th, 2007 former (IA) member Lt. Col. Badr was killed from an improvise explosive devise (IED) while serving in Iraq. It is my understanding that when Mike died he was with 3 other soldiers. Here is Mike's website. Please respect it.